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Film
Directing: Cinematic Motion - 2nd Edition by Steven
D. Katz
Cinematic Motion has helped directors create a personal camera
style and master complex staging challenges for over a decade.
Since digital technology has revolutionized filmmaking, this
second edition adds chapters on digital visualization and
script breakdown. This page is where you can get the files
that simulate the illustrations in this best selling book. |
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What
People Say
About Cinematic Motion
"There are few authors or books that reach 'must read'
status. The works of Steven Katz have achieved this
appellation. Cinematic Motion is a remarkable tutorial for any
aspiring or working director. Clear, practical and wise, the
book is an essential guide to understanding and implementing
staging for the motion picture medium."
Sam L Grogg, Ph.D., Dean, AFI Conservatory
"Although budding filmmakers soon learn to toss around
terms such as 'mise en scene'with a vague sense of what that
means -- in Cinematic Motion Katz gives you the real thing: he
succeeds in breaking down the daunting tasks that a director
faces when choreographing actors and the camera on set.
Interviews with leading directors, production managers and
others add crucial examples to the book's lessons."
Dan Ochiva, Millimeter magazine
"Few books address the craft of moviemaking as precisely
as Cinematic Motion."
"One of a handful of scrupulous tomes on the subject,
Cinematic Motion gracefully sidesteps the quicksand of
marketing hype and plots a course on the solid ground of craft
and methodology."
Scott Billups, Filmmaker and Author of Digital Moviemaking 2nd
Edition |
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Frame
from Cinematic Motion Staging 6 |
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To keep readers up-to-date
on the latest technology,
the author of this best-selling book has arranged for the
book's hand-drawn
storyboard sequences to be rendered in
the FrameForge
3D Studio storyboard software.
Since
these 3D storyboard files use some objects and textures
created especially for this book, you MUST run the appropriate
Cinematic Motion Updater before attempting to open these
storyboards
By completing the steps below you will be able to fully
interact and experiment with these 3D storyboards by moving or
adding cameras, exploring coverage, and creating completely
new shots.
To view the Cinematic Motion Staging 1-12 files
recreated in FrameForge 3D Studio, you will need to do
the following:
- If
you do not have the full program or standard demo
installed please download and install the standard FrameForge
3D Studio Demo (Mac/Win - Click here).
- Download
and run the appropriate Cinematic Motion Updater
which installs supplementary textures and objects not
normally included with the demo or full program:
Windows
Cinematic Motion Updater
Macintosh
Cinematic Motion Updater
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Download 3D
Interactive Storyboard files to the following
locations below:
Windows
files should be
downloaded to the Files
subfolder found in the FrameForge 3D Studio
Demo folder. For a
standard demo installation this would be C:\Program
Files\FrameForge 3D Studio Demo\Files
Macintosh
files should be
downloaded to your standard Documents
folder, preferably into a subfolder of this
that you would
create and entitle something like FrameForge
Storyboards though this last step is not
absolutely necessary.
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Downloadable
3D Interactive Storyboard Files
NOTE 1: If your browser gives
you a choice between downloading the file or assigning an
application or plug-in, choose to download.
NOTE
2:These storyboard files were created to duplicate
the paired illustrations in the book Cinematic Motion. They
include the image as seen by the camera alongside a sketch of
the set elements, character, and camera choreography required
for that shot. For a quick start load the file into FrameForge
and use the Tools/Go to Shot Manager menu. There you'll see
all the frames created for that Staging example.
This is not the usual way of working in FrameForge 3D
Studio as all camera position information is automatically
generated through the process of setting up the shot, and an
overhead blueprint view showing camera and character
choreography can be printed along with each shot without any
additional work on your part.
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Windows |
Macintosh |
| Staging
1, Car interior with group |
download |
download |
| Staging
2, Car interior with group |
download |
download |
| Staging
3, Bus interior narrative |
download |
download |
| Staging
4, Bus interior narrative |
download |
download |
| Staging
5, Gazebo confrontation |
download |
download |
| Staging
6, Police interrogation |
download |
download |
| Staging
7, Police interrogation |
download |
download |
| Staging
8, Car interior with hitchhiker |
download |
download |
| Staging
9, Kitchen with mom & son |
download |
download |
| Staging
10, House with family trouble |
download |
download |
| Staging
11, House with family trouble |
download |
download |
| Staging
12, House with group narrative |
download |
download |
Although
FrameForge 3D Studio features a cross-platform
compatible file format, it is slower to load than the
platform-specific versions. For that reason we have chosen to
post them in the more efficient Macintosh and Windows formats.
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"This
is a product destined to become the first choice of
filmmakers looking to take control of the visual design
of their pictures."
-- S. D. Katz, Author, Film Directing Shot by Shot
"FrameForge serves and frees the creative mind to
explore, experiment and excite. If a picture speaks a
thousand words, then FF3D speaks a bazillion in half the
time."
-- Michael Steven Gregory, writer/director ("Silver
Surfer," "We, The Screenwriter,"
"Armageddon Jones")
"Have to thank Frame Forge for one of the easiest
shoots in my life! I have been directing commercials and
drama in South Africa for over ten years, with hand
drawn scribbles that no-one really seems to understand.
My first shoot with printed storyboards created on
FrameForge 3D, and I could almost have handed them over
to the cinematographer, and left him to it! (I didn't,
but it was good to feel that)"
-- David Thomas Hickson, Director ("Beat the Drum -
US/SA 2003)
"It expanded my ideas about coverage in a way that
traditional storyboarding never has. It also showed me
ideas that simply wouldn't work in real-world
applications because of the spacing of the room,
position of the actors, and so on. I was able to solve
many problems without losing a single moment of real
production time."
-- Jay Holben, Director of Photography/Cinematographer |
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