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Downloadable 3D Interactive Files based on the Best-Selling Book
Film Directing: Cinematic Motion by Steven D Katz



Film Directing: Cinematic Motion - 2nd Edition by Steven D. Katz

Cinematic Motion has helped directors create a personal camera style and master complex staging challenges for over a decade. Since digital technology has revolutionized filmmaking, this second edition adds chapters on digital visualization and script breakdown. This page is where you can get the files that simulate the illustrations in this best selling book.
What People Say
About Cinematic Motion


"There are few authors or books that reach 'must read' status. The works of Steven Katz have achieved this appellation. Cinematic Motion is a remarkable tutorial for any aspiring or working director. Clear, practical and wise, the book is an essential guide to understanding and implementing staging for the motion picture medium."

Sam L Grogg, Ph.D., Dean, AFI Conservatory
"Although budding filmmakers soon learn to toss around terms such as 'mise en scene'with a vague sense of what that means -- in Cinematic Motion Katz gives you the real thing: he succeeds in breaking down the daunting tasks that a director faces when choreographing actors and the camera on set. Interviews with leading directors, production managers and others add crucial examples to the book's lessons."

Dan Ochiva, Millimeter magazine
"Few books address the craft of moviemaking as precisely as Cinematic Motion."

"One of a handful of scrupulous tomes on the subject, Cinematic Motion gracefully sidesteps the quicksand of marketing hype and plots a course on the solid ground of craft and methodology."

Scott Billups, Filmmaker and Author of Digital Moviemaking 2nd Edition
Frame from Cinematic Motion Staging 6


To keep readers up-to-date on the latest technology
, the author of this best-selling book has arranged for the book's hand-drawn storyboard sequences to be rendered in the FrameForge 3D Studio storyboard software. Since these 3D storyboard files use some objects and textures created especially for this book, you MUST run the appropriate Cinematic Motion Updater before attempting to open these storyboards

By completing the steps below you will be able to fully interact and experiment with these 3D storyboards by moving or adding cameras, exploring coverage, and creating completely new shots.

To view the Cinematic Motion Staging 1-12 files recreated in FrameForge 3D Studio, you will need to do the following:

  1. If you do not have the full program or standard demo installed please download and install the standard FrameForge 3D Studio Demo (Mac/Win - Click here).
     
  2. Download and run the appropriate Cinematic Motion Updater which installs supplementary textures and objects not normally included with the demo or full program:
    Windows Cinematic Motion Updater
    Macintosh Cinematic Motion Updater

     
  3. Download 3D Interactive Storyboard files to the following locations below:

    Windows files should be downloaded to the Files subfolder found in the FrameForge 3D Studio Demo folder. For a standard demo installation this would be C:\Program Files\FrameForge 3D Studio Demo\Files
    Macintosh files should be downloaded to your standard Documents folder, preferably into a subfolder of this that you would create and entitle something like FrameForge Storyboards though this last step is not absolutely necessary.

Downloadable 3D Interactive Storyboard Files

NOTE 1: If your browser gives you a choice between downloading the file or assigning an application or plug-in, choose to download.

NOTE 2:These storyboard files were created to duplicate the paired illustrations in the book Cinematic Motion. They include the image as seen by the camera alongside a sketch of the set elements, character, and camera choreography required for that shot. For a quick start load the file into FrameForge and use the Tools/Go to Shot Manager menu. There you'll see all the frames created for that Staging example.

This is not the usual way of working in FrameForge 3D Studio as all camera position information is automatically generated through the process of setting up the shot, and an overhead blueprint view showing camera and character choreography can be printed along with each shot without any additional work on your part.

  Windows Macintosh
Staging 1, Car interior with group download download
Staging 2, Car interior with group download download
Staging 3, Bus interior narrative download download
Staging 4, Bus interior narrative download download
Staging 5, Gazebo confrontation download download
Staging 6, Police interrogation download download
Staging 7, Police interrogation download download
Staging 8, Car interior with hitchhiker download download
Staging 9, Kitchen with mom & son download download
Staging 10, House with family trouble download download
Staging 11, House with family trouble download download
Staging 12, House with group narrative download download

Although FrameForge 3D Studio features a cross-platform compatible file format, it is slower to load than the platform-specific versions. For that reason we have chosen to post them in the more efficient Macintosh and Windows formats.


 
"This is a product destined to become the first choice of filmmakers looking to take control of the visual design of their pictures."
-- S. D. Katz, Author, Film Directing Shot by Shot

"FrameForge serves and frees the creative mind to explore, experiment and excite. If a picture speaks a thousand words, then FF3D speaks a bazillion in half the time."
-- Michael Steven Gregory, writer/director ("Silver Surfer," "We, The Screenwriter," "Armageddon Jones")
"Have to thank Frame Forge for one of the easiest shoots in my life! I have been directing commercials and drama in South Africa for over ten years, with hand drawn scribbles that no-one really seems to understand. My first shoot with printed storyboards created on FrameForge 3D, and I could almost have handed them over to the cinematographer, and left him to it! (I didn't, but it was good to feel that)"
-- David Thomas Hickson, Director ("Beat the Drum - US/SA 2003)
"It expanded my ideas about coverage in a way that traditional storyboarding never has. It also showed me ideas that simply wouldn't work in real-world applications because of the spacing of the room, position of the actors, and so on. I was able to solve many problems without losing a single moment of real production time."
-- Jay Holben, Director of Photography/Cinematographer

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