blood texture, trasparence

Here's where you can post and find textures for walls, floors, locations and other uses

blood texture, trasparence

Postby Azhrarn » Thu Jul 12, 2012 3:24 am

Hello everybody,
I need some help in 1 of my project.
I downloaded a blood's texture, edited in PhotoShop and make the background trasparent. I saved in .gif but FrameForge 3 can't use this kind of format so I change in .jpeg or .bmp but when I do it doesn't work. I need to paint a blooded knife.
Thank you,
Elia.
Azhrarn
 
Posts: 11
Joined: Thu Jul 12, 2012 3:16 am

Re: blood texture, trasparence

Postby jamesw » Thu Jul 12, 2012 7:48 am

Try saving as .png. There are two kinds of transparency in computer images: in .gif format, you specify a specific color as completely transparent, whereas with an alpha channel you can have degrees of transparency. FrameForge expects the latter kind, which is supported by .png format.
Image
jamesw
Site Admin
 
Posts: 2001
Joined: Mon Jun 30, 2003 11:19 am
Location: San Diego, CA, USA

Re: blood texture, trasparence

Postby Azhrarn » Fri Jul 13, 2012 1:56 am

It doesn't work.
I uploaded the file.
Attachments
blood.png
blood.png (45.96 KiB) Viewed 1058 times
Azhrarn
 
Posts: 11
Joined: Thu Jul 12, 2012 3:16 am

Re: blood texture, trasparence

Postby Azhrarn » Mon Jul 16, 2012 8:08 am

pls some1 help me. It's ok if you have other pics.
Azhrarn
 
Posts: 11
Joined: Thu Jul 12, 2012 3:16 am

Re: blood texture, trasparence

Postby jamesw » Mon Jul 16, 2012 9:27 am

Right now I'm out of town with only an iPad. If I had my computer, what I would do is download your image and open it in an image editor to see whether it has transparency. If not, then it would become more of a Photoshop support issue than a FrameForge support issue. Whereas if it does have transparency, I would ask for more information about exactly how you are using it in FrameForge. I'll be back on the job tomorrow.
Image
jamesw
Site Admin
 
Posts: 2001
Joined: Mon Jun 30, 2003 11:19 am
Location: San Diego, CA, USA

Re: blood texture, trasparence

Postby jamesw » Tue Jul 17, 2012 11:33 am

As I suspected, the .png file you attached has no alpha channel, i.e., no transparency. I don't have Photoshop here, so I can't tell you what to do differently. If nobody else chimes in, you may have to see what support options Adobe offers, or maybe try a general help site such as http://superuser.com/ .

By the way, are you perchance on a Mac? FrameForge on the Mac can directly use Photoshop's native .psd file format.
Image
jamesw
Site Admin
 
Posts: 2001
Joined: Mon Jun 30, 2003 11:19 am
Location: San Diego, CA, USA

Re: blood texture, trasparence

Postby ChrisB » Tue Jul 17, 2012 12:15 pm

Hi.

Allow me to chime in. First, regarding JPGs...they cannot contain Alpha Channels.....but they do contain four color channels! Alpha JPG's (AJPG) are not normal RGB+A Images like TGA's, they are CMYK Images. Moving along, James is correct, PNG is the way to go. They have alpha channels (variable transparency), gamma correction (cross-platform control of image brightness), and two-dimensional interlacing (a method of progressive display). For image editing, either professional or otherwise, PNG provides a useful format for the storage of intermediate stages of editing. Since PNG's compression is fully lossless--and since it supports up to 48-bit truecolor or 16-bit grayscale--saving, restoring and re-saving an image will not degrade its quality, unlike standard JPEG (even at its highest quality settings). And unlike TIFF, the PNG specification leaves no room for implementors to pick and choose what features they'll support; the result is that a PNG image saved in one app is readable in any other PNG-supporting application. Like GIF and TIFF, PNG is a raster format, which is to say, it represents an image as a two-dimensional array of colored dots (pixels).

...and I am veering off topic. I apologize. So I took the image you posted that had the unwanted white background and loaded it into Photoshop. For reasons of available time, I just used the magic wand to select (and then delete) the white background. Then, instead of just using the Save feature, I used the Save for Web functionality and chose PNG format. If you just use the Save functionality, it will not preserve the transparency. After that, I just launched FrameForge and applied that blood.png as a decal to some flooring and voila....blood splatter. Admittedly, its not my best graphics work but for the sake of time, it will do for this demonstration. The graphic with the alpha channel is attached. Enjoy.
Image
Attachments
blood.png
blood.png (16.5 KiB) Viewed 1044 times
Image
ChrisB
Technical Support
 
Posts: 54
Joined: Wed Jan 13, 2010 1:09 pm
Location: San Diego CA

Re: blood texture, trasparence

Postby Azhrarn » Wed Jul 18, 2012 2:03 am

thank you so much (for the explanation and the pic of course) :)
Azhrarn
 
Posts: 11
Joined: Thu Jul 12, 2012 3:16 am

Re: blood texture, trasparence

Postby ChrisB » Wed Jul 18, 2012 10:31 am

You bet!
Image
ChrisB
Technical Support
 
Posts: 54
Joined: Wed Jan 13, 2010 1:09 pm
Location: San Diego CA


Return to Textures (Floors, Walls, etc.)

Who is online

Users browsing this forum: No registered users and 1 guest

cron