Window textures

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Window textures

Postby ashroth » Thu Aug 09, 2012 3:26 pm

Hi folks,

I'm relatively new to the program. Im having a problem with window textures. Ive created a small set in the blueprint view with windows. Now im trying to figure out how to apply the window texture to the windows, however it doesnt seem to be working. Here is what im doing:

1) I select the window in either the blueprint view or the standard view and choose edit in green room.
2) I choose the color and textures tab
3) I choose apply texture
4) I choose a window graphic out of the textures tab and click apply.

It never seems to look right. Either way to big, or it makes a texture around the window that already exists. I was hoping there would be some way to stretch the texture graphic to the dimensions of the windows. Instead I seem to be failing at that. Attached is an example...

Can someone please tell me what Im doing wrong, or is it just not possible? If its not possible, than what are the window textures for and how can they be used?

Thanks,

Ash
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ashroth
 
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Re: Window textures

Postby jamesw » Thu Aug 09, 2012 3:59 pm

FrameForge supports two ways of handling windows:

1. A "painted on" image of a window. The window textures you found can be used for this. Take a plain wall (lacking a window hole) into the Green Room, select one of the faces of the wall, click Apply/Edit Decals, and choose the window texture. Then resize the decal to the right amount of the wall, and click OK.

If the wall has a repeating texture, such as a brick pattern, then the approach above won't work. Instead, you could take a flattened "texturable cube" building block, apply the window texture to a face, and then glue it to the wall.

2. A physical window. In this case, you'd use a wall with a window hole, and place a physical window into the hole. (You can find several physical windows by searching for the keyword "window" in the object library.)
Image
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