Hi yet again.
i really need some help establishing a workflow that well, quite frankly works lol. at least for what i need.
im shooting a short film, its quite complex, and i want to previs an animatic either with or without tweens. but im having major difficulty when i need to add things or adjust things later on that i didnt know i needed at the time. this is all to do with virtual cameras.
here is an example
Two characters talking in a field.
I create the first pose, for each of them. create two virtual cameras and have them over the shoulder of each actor.
i snap the first shot, then i create a second pose for each and snap the next shot. and repeat until i have a whole basic gestured conversation.
but wait, i didnt realise that i need to add a master in, or a wide shot where both characters are shown side on. i now have maybe 8/15 different pose shots without this camera.
because i did not add this camera into the beggining pose layout. i now have to add it to EACH shot!
i have yet to find a way to percolate a virtual camera that i add later on.
all i want to do, is go to the first shot. add my new camera, and then tell it to remain their for the shots that its needed for. as of yet, i dont believe this option is available.
here is another example, i create a framing i like, snap a shot, move to the next pose, keeping the camera locked and just changing the pose of the character, until i realise that the actor moves off frame of this 'locked' shot i was picturing, so i realise that i need to adjust the cameras position slightly to compensate for this movement in later shots.......... this also is not possible. as i would load the first shot, then snap it with the adjusted camera, then i would have to a, load the next shot, re adjust the camera, and snap again. or b, recreate the poses with this new adjusted camera. this is far to time consuming.
this feels like to me that i have to either know exactly what i want for each shot. or recreate it as i want to adjust it.
now i think its possible to use physical cameras & maybe i can percolate them. but i dont want to have the restrictions/worries of the physical set when im trying to be creative.
In a normal animation program, i would, build a set, block the camera position & actors movements. then use curves, dopesheets etc to move keyframes etc to get the right movement,
im not expecting anything near the same capabilities as an animation program, but i cant see how to visualise my film, how to test out composition, framing, camera moves, blocking, etc. without the ability to 'adjust' as i go. i need to add a camera later down the line, and be able to have that camera appear in the shots where i had neglected to add it. ideally i would like to be able to add a camera in pose 15 then have it percolate for x number of shots until i 'know' i dont nneed it anymore, then simply delete it from shot, say 18, and it goes from rest? but even being able to add a camera partway through, or even if i had to go to the very first shot and add this camera into all the future shots, i would rather that.
this for me is a real problem. i cant seem to find a solution to this workflow issue.
so im hoping to get some good advice from other users who have used frameforge for their previs, or from the creators, who can help me see how it was intended to be used.
am i missing something? i would be really happy if im missing something about this program, a feature or way of working that enables this kind of adjustments. but from shot to shot, i need to be able to grab a camera, move it over here. then percolate that camera through the rest.
maybe there is a way to break up your story board/animatic to be really easy to manage? or something, please, because i feel that frameforge is a fantastic program, but may not be able to offer the speedy previs i would like to achieve for my projects.
thanks for any assistance,
Josh

