The examples here were an experiment in black and white. I wanted to see how lighting for black and white in FrameForge compares to my experience with lighting B&W for film. Though there are few differences, I found one striking similarity. In both mediums, it necessary to over light in order to create strong depth cues. You may note that in some cases I did all right with it and others I did not do so well.
You can view the entire boards at http://www.banksyde.com
under the heading boards.