Chiprocks1 wrote:I have a man sitting in the living room. He is watching something on TV. He is alone as he's watching TV.
The SHOTS I have are:
1. Birds Eye POV of Man in living room
2. MS of Man in chair
3. Worms Eye view of Man in Chair
4. MCU of Man
5. CU of TV
6. LS from EXT. thru the door at Man in chair
Now with this I have him watching/starin' at the TV from shots 1-6.
With shot 7 I want a CU of the Man "hearing" something outside the door, which causes him to turn his head.
I know how to turn the head. But after I apply the "head turn", it applies to shots 1-6 as well.
Okay, it sounds to me like there's a fundamental concept confusion here. I'm fairly sure that you're describing what you're seeing
on each monitor, NOT what is actually stored in the storyboard.
You have to understand that the images seen through the monitors at the top of the screen are NOT shots in your storyboard
until you actual "snap" one as if you were taking a picture with a still camera. At that point it
is stored as a still image in your storyboard (and is displayed in grayscale in the lower right hand corner of the control room) and it will not be affected by any subsequent changes made on the set, such as turning a guy's head.
You snap frames simply by clicking the button at the bottom of the monitor whose image you want to capture, as shown circled in the graphic below.
SIDE NOTE: Although a stored shot appears as a still image in your storyboard, it is actually contains enough information to completely restore the set to exactly the state it was when the shot was stored, thus giving you the flexibility to go back and make changes to any stored shot at any point in the process.
I hope this helps, but I think you would benefit greatly from going through the Quick Start manual that comes with the program as it shows you the optimal FrameForge work-flow in a way that will prevent you from getting bogged down in issues like this.