Three Man Band

This is a "graveyard" of Version 1 Poses & Relationships. These will NOT work with Version 2 or 3 actors...

Three Man Band

Postby ThePump » Sun Feb 22, 2004 5:31 pm

I've done something right, so I'll try to upload it for others.

The drummer has each stick glued to a hand and he's sat down on thin air (so's you could seat him as you pleased). He is a virtual actor and you can slide something 14" tall under his butt (I use a blue foam box called "Drummer's Foam Seat.uzp") and push both drummer and seat into position at the drums.

There is a relationship with the drumset that will automatically position him for you. Also, there are relationships between the actor and the drumsticks that will automatically position the drumsticks in his hands when they collide with him.

If you haven't installed poses and relationships before then READ THESE INSTRUCTIONS to avoid overwriting your poses and/or relationships.
Attachments
Drummer's Foam Seat.uzp
(1.69 KiB) Downloaded 360 times
Drummer Man, Seated.uzp
Updated Version of Seated Drummer Man
(3.51 KiB) Downloaded 400 times
Man.relation
Relationships between Man and drumsticks. You MUST rename this to man.relation for it to import correctly!
(4.3 KiB) Downloaded 367 times
drumset.relation
Man sits down at drums and starts playing when he collides with drumset
(3.42 KiB) Downloaded 361 times
Man.Pose
(9.66 KiB) Downloaded 380 times
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Postby ThePump » Mon Mar 01, 2004 3:33 pm

Ah, hmmmm. Maybe I wasn't so clever.

I developed the ManDrummer in my DEMO version. When the character is dragged onto the set he brings his sticks with them and immediately sits down (as seen in the character icon).

However, in the REAL version, the character comes in kicking and screaming, leaving his sticks behind and *standing up*! I can apply the pose in the REAL version, but the sticks don't appear.

I glued the sticks to the character in the DEMO version before storing the character (I'm pretty sure I did, because the sticks move with the hands).

Gosh, I spent a LOT of time getting those sticks in exactly the correct angle to the hand.

So, what happened? And how do I "fix" it? I still have the DEMO files, and copying from them to the REAL files doesn't change the missing sticks problem in the REAL version.
David
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Postby Innoventive Software, LLC » Mon Mar 01, 2004 5:04 pm

ThePump wrote:Ah, hmmmm. Maybe I wasn't so clever.

I developed the ManDrummer in my DEMO version. When the character is dragged onto the set he brings his sticks with them and immediately sits down (as seen in the character icon).

However, in the REAL version, the character comes in kicking and screaming, leaving his sticks behind and *standing up*! I can apply the pose in the REAL version, but the sticks don't appear.

I glued the sticks to the character in the DEMO version before storing the character (I'm pretty sure I did, because the sticks move with the hands).

Gosh, I spent a LOT of time getting those sticks in exactly the correct angle to the hand.

So, what happened? And how do I "fix" it?


I'm not sure exactly what happened but fixing it is very easy. With the guys set up in the demo as you like, save the file. Now, open up the real program and load that file which should have them all posed as desired. Store a new relationship and/or poses as appropriate. I'll take a look at what you posted over the next few days and see if that can give me a better clue as to what happened... or didn't... <g>
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Postby ThePump » Mon Mar 01, 2004 7:12 pm

Great! I'll try it. I now have a pose for man skateboarding *and I made a skateboard* - but I'm reluctant to share until I can send a workable solution. Dinky things happen, like when I hit the man with the skateboard he doesn't jump up, the skateboard sinks into the floor! Also, even though I asked the items to glue together, once the two connect, I still have to click on both skateboard and man to do twists, or the board gets left behind.
David
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Postby Innoventive Software, LLC » Tue Mar 02, 2004 4:32 pm

ThePump wrote:Great! I'll try it. I now have a pose for man skateboarding *and I made a skateboard* - but I'm reluctant to share until I can send a workable solution. Dinky things happen, like when I hit the man with the skateboard he doesn't jump up, the skateboard sinks into the floor!


This is due to the man's position being preserved rather than the skateboard's position. You have the option of specifying which one gets preserved when the two collide, and in this case you need to choose the skateboard.

ThePump wrote:Also, even though I asked the items to glue together, once the two connect, I still have to click on both skateboard and man to do twists, or the board gets left behind.


Hmm, not sure on that one. Email me the stuff off-list and I'll see what I can make of it.
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Problems with downloading first three items

Postby ThePump » Fri Mar 05, 2004 4:05 am

Why is it that when I click on download within 3 man band, that Drummer Man and Drummer Foam download, but Man.pose, Drumset.relation and Man.relation simply explode on the screen into xml code? Been happening several days now. I have no problems any other download, nor any other web site, than these three items. Yep, rebooted several times.
David
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Re: Problems with downloading first three items

Postby jamesw » Fri Mar 05, 2004 10:29 am

ThePump wrote:
Why is it that when I click on download within 3 man band, that Drummer Man and Drummer Foam download, but Man.pose, Drumset.relation and Man.relation simply explode on the screen into xml code? Been happening several days now. I have no problems any other download, nor any other web site, than these three items. Yep, rebooted several times.


What OS and what browser? We've been trying to set up the server so that these files will just download, but some browsers try to be "smart" and look inside the file to decide whether to display it or download it. Rebooting won't help, but trying a different browser might.
Image
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Postby ThePump » Fri Mar 05, 2004 1:17 pm

Win2kSP4,
IE 5.0
...with all the updates to both as of this week.

But - I'm only having problem with just these three objects, and on just FF3D site. Every other download from FF3D works as planned.

Donchajustlove modern technology what's got an attitude?
David
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Postby Innoventive Software, LLC » Fri Mar 05, 2004 10:03 pm

ThePump wrote:Win2kSP4,
IE 5.0
...with all the updates to both as of this week.

But - I'm only having problem with just these three objects, and on just FF3D site. Every other download from FF3D works as planned.

Donchajustlove modern technology what's got an attitude?


Try RIGHT clicking, and then choose SAVE AS...
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Postby ThePump » Sat Mar 06, 2004 8:30 am

Right-click + save-as allows me to download. Thanks.

Now that I'm trying to import the pose, I notice that I already have three defined poses in MAN all called "<Drumming, Seated>", plus the one ready to import. This brings up several questions, such as "Which copy gets used?" and "How do I know which copy is the *best* one to keep?" and "Can I try each pose separately until I know what I want to keep?" and "Is there a pose-management system to see if I've previously used a pose name?"

Also, who is "Man_788" (relation to drumstick)?

Finally, after getting all this imported (except for the 4th "<Drumming, Seated>", I left that alone) I notice I still have no option nor action that attaches drumstick to hands. I have to pull out the Character "Drummer, Seated" to get a guy with drumsticks.
David
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Postby Innoventive Software, LLC » Sat Mar 06, 2004 5:29 pm

ThePump wrote:Right-click + save-as allows me to download. Thanks.

Now that I'm trying to import the pose, I notice that I already have three defined poses in MAN all called "<Drumming, Seated>", plus the one ready to import. This brings up several questions, such as "Which copy gets used?" and "How do I know which copy is the *best* one to keep?"


Poses should normally have unique names, but you've hit a bug whereby it's adding the pose anew every time you drag in the user object. It's not a big deal and I'll fix it soon.

ThePump wrote:"Can I try each pose separately until I know what I want to keep?" and "Is there a pose-management system to see if I've previously used a pose name?"


Um, not per se, but normally each pose should have a unique name so there's no harm in importing them all and then just deleting the one(s) that you don't want.

ThePump wrote:Also, who is "Man_788" (relation to drumstick)?


This is a server issue where the server has automatically renamed the man.relation to man_788.relation because it already had a man.relation stored somewhere on it. Annoying but true. So, simply rename the file to man.relation and then import it to get the man and the drumsticks working together.

ThePump wrote:Finally, after getting all this imported (except for the 4th "<Drumming, Seated>", I left that alone) I notice I still have no option nor action that attaches drumstick to hands. I have to pull out the Character "Drummer, Seated" to get a guy with drumsticks.


See above comments.
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Postby ThePump » Sat Mar 06, 2004 5:55 pm

If doctors could fix patients the way you folks fix FF3D, we wouldn't need hospitals. You folks are very very good.
I love the way a drumstick will go into the closest hand.
Thanks for the suggestions.
David
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Postby Innoventive Software, LLC » Sat Mar 06, 2004 10:13 pm

ThePump wrote:If doctors could fix patients the way you folks fix FF3D, we wouldn't need hospitals. You folks are very very good.
I love the way a drumstick will go into the closest hand.
Thanks for the suggestions.


We try!
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Postby Innoventive Software, LLC » Sun Mar 07, 2004 1:02 am

Innoventive Software, LLC wrote:Poses should normally have unique names, but you've hit a bug whereby it's adding the pose anew every time you drag in the user object. It's not a big deal and I'll fix it soon.


Sorry to be quoting myself but it seemed the clearest way. This fix has been posted (Windows only as that's the only place it was happening) and it is available for download via webgrab.
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