atittle wrote:
1. As someone who loves keyboard shortcuts, would you please assign a keyboard shortcut to display the Blueprint View of the Stored Frame in the Shot Manager. May I suggest Ctrl+B, which doesn’t seem to be assigned to any other function.
Innoventive Software, LLC wrote:
Should be do-able.
Thank you!
atittle wrote:
2. I know the issue of the size of printed Blueprint View images has been previously addressed here on the Community Index—specifically the issue of not being able to clearly see detail on large sets—but I would love to have the ability to size the Blueprint View for each storyboard image (both for printing and when viewing the Blueprint View in the Shot Manager), which the Blueprint Printing Layout, Lock to Current View option doesn’t allow.
Innoventive Software, LLC wrote:
Do you know that you can change the Locked Bluerpint View size and position as many times as you want and if you tell it not to change existing shots, then it will only affect new shots until you change it again?
No, I didn't know this. But how do I tell it not to change the Blueprint View for existing shots? I don't see a setting for this. Plus, how does this work with revisions? Example: If I change an existing sotryboard image--and the magnification of its corresponding Blueprint--when I save it, and then go to either print it or view it in the Shot Manager, will I see the revised Blueprint View magnification?
atittle wrote:
This would probably work best as an option I could access when snapping storyboard images in the Control Room. While there may be programming reasons why this is difficult, it’s ironic to be able to pose the little fingers of my actor objects, but not be able to size my blueprint views to make them truly useful.
Innoventive Software, LLC wrote:
It's not so much a programming issue as an interface one. I sincerely doubt you'll want to have to manually reframe your blueprint every time you snap a shot nor click through an extra message saying you just want it to use the current one. What would you say to the idea that if you pressed CONTROL+ALT when you snapped a shot it would ignore the set blueprint framing and use whatever is currently visible in the blueprint?
I agree I wouldn't want to
have tochange the magnification of my blueprint every time I snap a shot--but I would love to have the option to be able to do so when I only want to show a portion of a set in connection with specific shots. This would obviously be very helpful when printing storyboards that were created on particularly large sets.
I don't know about other users, but I find that when I'm working I frequently move back and forth between the blueprint view and one or more camera views. As part of my process I frequently magnify the pertinent part of the blueprint for each shot. I am therefore suggesting that it would be convenient to be able to set the program to automatically save each blueprint at whatever magnification or partial view that happens to be displayed when I snap each of my shots. This way it doesn't become an extra step I have to perform when snapping shots: it becomes a natural extension of my process. Obviously this wouldn't work naturally for everyone, but that's why I'm suggesting that this feature be created as an option each user could enable--or not.
In lieu of what I described in the above paragraph, your suggestion of being able to press Ctrl+Alt when I snap each shot--to ignore the set blueprint framing, and save the currently visible blueprint view--would definitely be a step in the right direction. Even though it won't be as seamless and efficient as what I'm suggesting, it'll help.
Truthfully, though, what I think would be most efficient would be able to set the program to automatically save either the entire blueprint (as the program currently does) OR the currently displayed magnification. The user could then press Ctrl+Alt when snapping shots to temporarily disable the overall setting to save the blueprint in the opposite manner. I'm not a designer or a programmer, but this makes the most sense to me as it automates most of the process, while still allowing the user maximum flexibility.
One final point on this: If you do implement some type of Ctrl+Alt functionality in connection with the snapping of shots, I suggest you add a pop-up hint (preferably one that could be somehow enabled and/or re-enabled) over the various Store Shot buttons. This wouldn't help anyone who chooses to disable hints under Program Options, but as I'm sure you guys know all too well, you can't please everybody.
atittle wrote:
3. Bug Report: Ctrl+W initially brings up the Export Storyboard Shots and Data menu. I hit Cancel or Escape, then my script appears. This is annoying. (I’m using Window XP.)
Innoventive Software, LLC wrote:
Well, I was SURE you must be hitting the CTRL+E along with the W but you appear to have found a valid bug. We will squash it and post an update soon.
Thank you. As a guy who likes to see his script, I really appreciate this.
atittle wrote:
4. Why do my carefully formatted script pages not fit on one page? Every full script page runs over—by at least a few lines—onto the next page. I’m importing from Movie Magic Screenwriter, standard format, and my pages are not jammed with text. I’m thinking one script page should equal one imported page.
Innoventive Software, LLC wrote:
It should. Without seeing your script I couldn't tell you. If you'd like to post the script you are importing to http://www.frameforge3d.com/uploading.php we can take a look.
I'll post my script shortly. I'm really looking forward to hearing what you have to say on this.
atittle wrote:
5. Why don’t my imported script pages have page numbers? This would be really helpful. In lieu of this, maybe a GoTo Page function (Ctrl+G).
Innoventive Software, LLC wrote:
Again, without seeing the script I don't know as it works here...
Forget this one. I see them now. Looks like the problem was on my end. In other words, I WAS WRONG.
atittle wrote:
6. It would also be really nice if Ctrl+W toggled my script in and out of view just like Ctrl+M toggles me in and out of the Shot Manager, and like I want Ctrl+B to do for the Blueprint View.
Innoventive Software, LLC wrote:
Could happen... :)
Can't wait. ;-)
atittle wrote:
7. How do I change script files to reflect the inevitable script revisions? Do I just import the revised file over the previously imported file? Also, is there a way to un- or disassociate—for lack of a better term—a previously imported script?
Innoventive Software, LLC wrote:
Unfortunately, there isn't any way short of re-importing the revised script, and you will then automatically lose all shot associations.
I see. Losing all shot associations after re-importing the script would be a major pain. Guess I'll just have to get that script right before importing it. By the way, I love being able to quickly check my shots and coverage via script associations.
atittle wrote:
Is there a way to set the program to automatically open with the last file and image displayed when I closed it?
Innoventive Software, LLC wrote:
No, if you go up to FILE you'll see the last previsualizations and when you open one you should be left where you were last working...
Thanks for the tip.
atittle wrote:
9. Is there a way to quickly select a range of shots to print directly from the Print Storyboards popup menu? If yes, I haven’t been able to figure it out. I know I can do this from the Shot Manager, but I would think I should be able to do it from the print menu as well.
Innoventive Software, LLC wrote:
A drag/rectangle selection works though it's often even more efficient to use the BY SCENES tab in the Print Menu which allows you to select shots... well by scenes (a scene being defined as all the shots ordered contiguously in the same set).
How are you initiating the drag/rectangle selection over the Print menu? I've tried several times, and all I end up doing is selecting individual shots whenever I try to drag a selection rectangle. Although it works fine over the blueprint view. Also, both mouse buttons select individual shots in the Print menu. Are you sure this works? If so, please tell me how you're doing it.
Thanks!