Avid Editor Format
This is a plain text format originally designed to be imported into the Avid Editing System, but which contains a script formatted in plain text with both line and page breaks and is often the best export format for a script to be imported into FrameForge 3D Studio.
Blueprint View
This is the overhead view of the set, laid out like a floor plan. It’s the best place to initially drag and drop Objects and Cameras to populate the space and establish the shots. This view is the starting Live View for every new Previsualization Project.
Control Room
The Control Room is where you build your virtual set. It is laid out like a television control room with a bank of Monitors at the top displaying the various Camera Views and the overhead Blueprint View showing in the upper left corner.
Decals
A "Decal" is small bitmap image (tiff, jpg, png. bmp, etc.) that you can apply to a specific area of any texturable object, including actors. Common examples of decals include beards, scars, tattoos, stains, bullet wholes, etc., a wide selection of which come alredy installed.
Final Draft
A script formatting program produced by Final Draft, Inc.
Free Position Mode
Free Position Mode (also called Free Positioning Mode) is a special mode designed to allow you to position two or more objects in relationship to each other wthout having to deal with the rest of the set or a fixed camera position. To enter Free Position Mode, you select the items you want to manipulate and then go to the TOOLS Menu and choose FREE POSITIONING MODE.
Free Positioning Mode
Free Positioning Mode (also called Free Position Mode) is a special mode designed to allow you to position two or more objects in relationship to each other wthout having to deal with the rest of the set or a fixed camera position. To enter Free Position Mode, you select the items you want to manipulate and then go to the TOOLS Menu and choose FREE POSITIONING MODE.
Glued Object
This is an object that has been glued to another object either explicitly through the Glue Objects Together Menu or automatically when the program assembles a virtual object which hs been dragged from the library or reloaded as part of a shot or set. Once an object is glued to another object, they are treated as one big object and are moved and manipulated as if they have been physically joined together.
Green Room
The Green Room is a special dialog where you can view and manipulate an actor or other object without the distractions and limitations of the set. You bring an actor or object into the Green Room by double-clicking on it. Once in the green room, you can pose the actor/object, view it from any angle or rotation without affecting its position on the set, and change any of its user selectable parameters including part color, part visibility, and so on. From the Green Room, You can also save the modified object as a virtual object or as a true FrameForge 3D Studio object.
Hinges
Hinges are pivot points that allow you to change the position of an object, such as bending an arm at the elbow. When one or more hinge settings change, we will say that you have "posed" that object. Predefined stored poses are automatically installed with the program and you can also create and save your own.
Live View
The Live View is the large image displayed in the center of the Control Room. It can either be the Blueprint View or any Camera View and you can switch to any view simply by double-clicking the small view at the top of the Control Room.
Lock Selected Objects
This Menu Item, found under the Objects Menu, will take all currently selected Objects and "Lock" them so that they cannot be selected simply by clicking on them. This is particularly useful for set elements that shouldn't be moved.
Locked Objects
These are Objects that are "locked" so that they cannot be selected simply by clicking on them, preventing them from being moved or selected accidentally. All topography objects are locked by default, but you can also explicitly lock objects by using the LOCK OBJECTS Menu item found on the OBJECTS Menu. When an object is locked the only way to select it is with a Rubber-Band Selection Rectangle or with the Select By Name Dialog.
Morphs
A "Morph" is a controlled distortion of an object into another form, such as making an actor heavier or thier face more gaunt. This can be done in the Green Room or as you edit an actor on set.
Movie Magic Screenwriter
A script writing program originally produced by the same team who brought you FrameForge 3D Studio, and since acquired by Write-Bros., Inc.
Object
In FrameForge 3D Studio, objects are what sets are dressed with—anything that might end up in front of a camera. That includes walls, chairs, tables vehicles—and yes, you guessed it, even “actors” are considered to be Objects within the program's paradigm. Alfred Hitchcock would be proud.
Object Library
The Object Library is the collection of categorized objects that is displayed on the right of the screen in the Control Room and from whch you drag objects onto the set.
Room Builder
Room Builder is a special workspace, discrete from both the set and the Control Room, in which you can contruct everything from a single wall to a complete set of rooms, including doors and windows-and do almost all the workby simply pointing, clicking and dragging with your mouse or Game Controller.
Rubber-Band Selection
This is a method of selecting objects by clicking over a blank area of the set (e.g. where there isn't an object) and while holding the mouse down, dragging the cursor so as to create a selection rectangle. All objects that are COMPLETELY within the selection rectangle will be selected.
Screenwriter
A script writing program originally produced by the same team who brought you FrameForge 3D Studio, and since acquired by Write-Bros., Inc.
Select By Name Dialog
This Dialog will allow you to select and deselect objects on the set by their name or Alias, making it easy to select single objects that are touching other objects and/or locked objects. This dialog is activated by going to the OBJECTS Menu and choosing SELECT BY NAME.
Set
A set is any place you might hear someone yell, “Quiet on the…,” be it an interior or exterior location and regardless as to how many scenes you have take place there. Thus, even though you may have five scenes that take place in the police station, we recommend that you only have one police station set.
Set Collection
A Set Collection is a file that contains only sets without any snapped frames or other project specific data. Set collections are designed specifically to facilitate sharing sets between projects (and users!) without the associated overhead of a full project file.
Shift-Click
Pressing and holding the SHIFT key when you click tells the progam to select or deselect ONLY that object you are clicking on, regardless as to whatever objects are on top of it, or embedded in it. Thus when you click on an unselected object while holding down the SHIFT key then ONLY that object will be selected.

Similarly, if you have inadvertantly selected more objects than you want, you can press SHIFT and while holding it down, click on the object you want to DE-SELECT and it will de-select just that one object, leaving all others selected.
Shot Manager
This is the window where you see all the shots that you have snapped and where you can reorder them, add movement arrows and framing indications, edit associated text, view sequences as slide shows and more. It is accessed by clicking either button labeled SM near the preview frames in the lower right hand corner of the Main View.
Texture
Unlike the real world where a texture is the bumpiness of something, in FrameForge terminology, it is the image (*.bmp, *.jpg, *.png etc.) that is applied to a model (or a part thereof) in order to give it more detail than the 3D model itself possesses, often giving it a semblance of texture (such as cloth or stone)... hence the term.
Unglue Objects
This menu item will allow you to unglue objects that have been currently selected. It will ONLY be enabled and available when you have selected one or more objects that have at least one object glued to them. You can select this menu item from the OBJECTS Menu or by pressing the Hot-Keys shown next to it on that menu.