Don't settle for a storyboarding "solution" that only solves the problem of: I can't draw.


With FrameForge Previz Studio, we literally went back to drawing board to examine storyboarding's original premise: how can we improve the value of preproduction to ensure that shoots goes as smoothly as possible, costs are controlled, creativity is enhanced, and the resulting products are the best they can possibly be.

The answer seemed obvious to us. What filmmakers needed is not a better way to draw, but a better way to prepare for the shoot itself.  And what better way could there be than giving you your locations in a virtual 3D film studio with optically accurate cameras and all your actors, and literally let you pre-shoot your film inside your computer?

When you think of storyboarding, do you think of it as a creative, inspiring process, one that can dramatically streamline your shoot, potentially get you larger budgets, and even help you win awards?

Because people who use FrameForge Previz Studio do.

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FrameForge Previz Studio accomplishes all this through its unique, optically-accurate, Data-Rich Previsualization Process.

By giving you a realistic 3D environment to work in, FrameForge opens up the very process of storyboarding, changing it from a basically static exercise in communication into a dynamic, creative activity whose Data-Rich Storyboards™ feed directly into your production in ways you’d never thought possible.

To best understand this, let's look at the script-to-screen process, comparing how it works with traditional, drawn storyboards versus FrameForge's Previsualizations and its Data-Rich Storyboards™.

Script
  • Starting from the script, you have an idea for a shot and assemble the set or location in FrameForge simply by starting from one of its dressed stock sets or using its extensive object library to create the space you will be shooting in.
  • You setup your camera and aspect ratio specs, or if you don't know them yet, just use an approximation.
  • You frame the shot you had in mind

The first vital difference between FrameForge's Previsualization process and traditional storyboarding...
 
In both cases, you started with the shot you had in mind, although with FrameForge you may already have to adapt what you'd originally thought of due to the real constraints of your actual shooting situation -- space, equipment limits and perspective.
 
Storyboard Frames Comparison
 

In a traditional storyboarding process you'd then move onto the next frame, while in FrameForge Previz Studio you'll be able to fully explore your shot options and try all kinds of variations on your original shot concept rather than settling for your very first idea.

Alternate Shots
  • Once you've chosen the best shot based on a combination of its practicality, budget and dramatic effect, you can share its real-world, data-rich frames among different department heads to have clearer, more practical discussions based on real-world technical and production data rather than abstract sketches.

Data Rich Frames

  • This data can also help:
    • Clarify the shoot's equipment needs
    • Contribute to budget and scheduling decisions
    • Open up the lines of communications among all departments which let you collectively identify potential problems and solve them long before you get on the set.

On the day of the shoot...

Your cast and crew review both the storyboards and the bird’s eye view of the set along with all technical camera data, allowing everyone to work independently and giving each department more time to do what they do best.

Without the need for constant, extensive consultations:

  1. The director has more time with the actors

  2. The DP has more time getting the look of the shot perfect

  3. The gaffers can go straight to work knowing not only where the camera will be placed but also what it will see, allowing them to be more efficient and independent, particularly in terms of prepping for the next shot

Because everyone is literally on the same page, and potential problems were solved even before they became problems, your shoot will:

  1.  Run Smoother and more efficiently

  2. Allow everyone to be more creative instead of spending their time problem-solving

  3. Often wrap earlier while still giving you more coverage because of all the time saved by trouble-shooting in preproduction rather than on set

This extra time also gives you the opportunity to fully take advantage of the “magic” that often happens on set, and better prepares you to adapt more effectively to the changing needs of your shoot.

The bottom line

Shoots prepped with FrameForge Previz Studio's Data-Rich Storyboards run smoother, cost less and produce more creative end products.  Can your current storyboarding process say any of that?

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